12/25/2023 0 Comments Shroud wireless headset![]() ![]() I’m not sure what this is supposed to mean, exactly, but all this seems to do is expand the soundstage slightly, making environments sound a little fuller. DTS Spatial Sound is a virtual surround technology that “expands audio into a virtual 3D space, creating a truly immersive environment,” according to HyperX. This feature is toggleable and works as expected. mic monitoring, which allows you to hear your mic’s feedback as you speak so you’re not accidentally shouting at people. The features do work, now, with the Cloud III Wireless, but they’re still not particularly impressive. When I tested the Cloud III, almost none of these options (minus the redundant ones - volume, mute, mic mute) worked. There’s also a toggle for DTS Spatial Sound, as well as an adjustable equalizer with a handful of presets. In addition to firmware updates, Ngenuity offers a handful of software controls including volume/mute, mic mute/gain, and mic monitoring. It’s not the most useful companion software out there, but it at least seems to have improved (slightly) from what I experienced with the Cloud III. The Cloud III Wireless needed a firmware update out of the box, which is performed through HyperX’s Ngenuity peripheral software. Features and Software of the Cloud III Wireless The Razer BlackShark V2 Pro (2023) has the best-sounding headset mic we’ve tested, though you’ll still do better with a standalone gaming microphone. But if you’re looking for a mic that will make your voice sound better, you should look elsewhere. The Cloud III Wireless’s microphone will work fine for most voice/video chatting scenarios - my teammates had no problems hearing me while we were gaming, and nobody commented on my mic’s quality unprompted. While I am a big fan of this kind of permanently-visible mute status indicator, the light could be brighter or perhaps located further along the mic itself, as it’s still a little difficult to see if you have the mic positioned lower. The mic can be muted from the headset or from HyperX’s Ngenuity software muting the mic either way plays a tone and turns on a red indicator light just to the left of the mic. It sits on the end of a flexible three-inch (76.2mm) gooseneck arm and weighs approximately 0.42oz (12g). The Cloud III Wireless has a detachable 10mm boom microphone - the same mic as the Cloud III, it appears - with an internal mesh pop filter, unidirectional polar pattern, and built-in noise canceling. ![]() And while the turned-up highs don’t make for an ideal listening scenario, there’s just enough detail and clarity there for audio cues such as footsteps, gunshots, and all those high-pitched birds and insects in every jungle game soundtrack to be clearly heard. While the headset has a somewhat narrow soundstage, it does spatial audio fairly well - I could tell which direction footsteps were coming from in just about every game, easily, without turning on Ngenuity’s DTS Spatial Sound or Windows Sonic. It’s very good for gaming, however, even without any of the software’s (disappointing) tweaks (more on this later). It’s a fairly balanced profile, overall, but it’s not my favorite for pure listening - mostly because midrange-heavy songs (such as my go-to, K-391’s Lonely World) end up sounding a little dull and lacking in dynamics. The Cloud III Wireless has the same overall audio profiles as its wired counterpart: deep, impactful bass that can be felt in the lower ranges, slightly pulled back mids, and slightly turned-up highs. The drivers are the same size as those found in the Cloud II, but they’ve been redesigned and angled for sound that is “accurate, smooth, and detailed,” according to HyperX. The Cloud III Wireless has the same drivers as the Cloud III - 53mm dynamic drivers with a frequency response of 10 - 21,000 Hz. ![]() Electret condenser, uni-directional, noise-cancelingĢ2” / 55.9cm USB-C to USB-C (charging only)Īudio Performance of the Cloud III Wireless ![]()
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